AI Insights · Timothy · July 2022
Top 5 Decoration Games in Kenya Q2 2022: Performance Overview
In Q2 2022, the top 5 decoration games in Kenya showed varied performance across downloads, revenue, and active users. Sensor Tower data reveals key trends for these popular apps.
In Q2 2022, the top 5 decoration games in Kenya exhibited interesting trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on Sensor Tower data.
Property Brothers Home Design from Storm8 Studios saw a fluctuating trend in weekly downloads, peaking at 18.9K in late April before settling to around 3.3K by the end of June. The app’s weekly revenue experienced a significant rise towards the end of the quarter, reaching approximately $145 in the final week of June. Active users showed a peak in late April with 15.2K and then stabilized around 5.5K by the end of the quarter.
Homescapes by Playrix maintained a relatively stable pattern in weekly downloads, with minor fluctuations, ending the quarter at about 3.6K. Revenue saw a gradual decline from a high of $781 in mid-April to $569 by the end of June. However, the game’s active users remained strong, peaking at around 25K in late April and holding steady at approximately 24.7K by the end of June.
Home Design Makeover, another title from Storm8 Studios, had a noticeable spike in downloads in late April, reaching 7.1K. Weekly revenue showed an upward trend towards the end of the quarter, peaking at $62 in the final week of June. Active users also saw a significant increase, peaking at 13K in late April and maintaining around 12.2K by the end of June.
Dream Garden Restoration experienced a steady decrease in weekly downloads, starting at 2.6K in late March and dropping to about 676 by the end of June. Despite the decline, the app managed to generate minimal revenue only once during the quarter, specifically $1 in mid-June.
Finally, Candy Manor - Home Design from Tengame19 showed a consistent download rate, fluctuating around 1.5K throughout the quarter. The game did not generate any revenue during this period. However, active users showed a steady increase, peaking at about 9.3K in mid-June and ending the quarter at approximately 9K.
For more detailed insights and trends, visit Sensor Tower.